It may not be flagged as such, but this is a dangerous moment, because while you’ll continually swap out your pets, once you’ve chosen a relic you can never change it. You start by choosing a class, a pet, and a magical relic. On your own the robot and tank are likely to be your best bets, although the game’s pretty good at letting you get away with any of the four as a solo endeavour. The character classes offer you a Dusk Mage, who uses light and dark magical attacks the Forged, which is a robot that fires hot coals from a hatch in its chest the tanky Railmaster who attacks with a giant mallet and the long range Sharpshooter. The enemies you’ll meet are also pleasingly diverse, with a mix of ranged and melee attacks, as well as mid-level and much larger bosses that occur reasonably frequently during quests.Īlthough the game is once again playable in four-player co-op it’s perfectly viable in single player. Tunnels will often loop back together as you follow them, but sometimes not, and the mini-map handily shades unexplored areas in red to prevent accidental backtracking. Exploring feels good, even if the overworld is a strictly linear corridor of dungeons and locations, a feature lightly obscured by frequent meanderings and dead ends.ĭungeons are similarly twisty, with plenty of splits in passageways. Even the bosses are cute and multi-coloured, their explosive attacks lighting up the charming isometric scenery. Its colour palette is brighter and sparklier than most dungeon crawlers, with enemies that look and sound like tiny, fun little cartoons rather than terrifying monsters. Torchlight 3 looks, sounds, and – superficially at least – plays much like its predecessors. Unfortunately, shortly after that developer, Runic Games shut down, leaving the third instalment to a brand new team. The first outing was a mid-budget Diablo clone with a more light-hearted approach and the same loot loving heart, while Torchlight 2, which came out at the same time as Diablo 3, actually managed to be considerably better and more complete than its inspiration at launch. The Torchlight franchise has had a strange history. The indie alternative to Diablo, that beat Blizzard at its own game, gets a new sequel with some new ideas about how to advance the genre. Even if that's the case, it seems Echtra can be trusted to take feedback to heart after pivoting from a free-to-play online game to a singleplayer-focused proper Torchlight sequel.Įchtra will be livestreaming on Friday, May 29th on Twitch at 7pm BST / 11am PDT.Torchlight 3 – new sequel, new problems (pic: Perfect World) Sure sounds like we may be hearing some kind of release date-whether it be full launch or early access-or maybe a public beta if there really are still a lot of endgame components to complete. To see this content please enable targeting cookies. They'll apparently be revealing their plans during a livestream on Friday when they share "when Torchlight 3 will be available to the public." They say other announcements about the future of Torchlight 3 are coming as well. Apparently there was a lot more work than that to do, based on player feedback that "we needed better character customization and a better end game." They say that a whole host of bugs did get fixed, though "the end game feature is still in development."ĭespite that, Echtra are ready to move on to the next phase, they say in a new post. Torchlight 3's closed beta began back in March, during which Echtra Games seemed to think they'd primarily be bug fixing. Now that they're back in familiar territory, Echtra are planning some livestreamed announcements on the same day to talk about when the game will be "publicly available," which might be anything from a public beta to an early access launch. Echtra Games have now announced that the currently-running closed beta will wrap this Friday. Next up in the hack and slashin' RPG series, Torchlight 3 previously had a change of heart after starting life as an online game called Torchlight Frontiers.
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